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14 events,

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Welcome to DEL 2024

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Opening keynote

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A Tangible Future: Climate Change Education Using Physical Computing-based Design Provocation

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Reimagining Creative Education: A Case Study of Transforming a Photography Course to an Asynchronous Learning Mode

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Social Documentary Student Film Projects as a Voice for the Under-presented and Vulnerable Groups

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Improving Blended Learning with online performance statistics.

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Beyond Survival: Tactile Technologies and Tentacular Thinking in A Thriving Digital

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Osmotic Sensoria – a Neurodiverse Learning Space: Cognitive Flexibility through Guided Play

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AI for Educators: Creating and curating an open-access asynchronous course

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Data Self-Portrait: Representing Self and Others Through Computational Graphic Art with AI Collaboration

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Decoding Brutalism in UI Design: Trend or Timeless? Exploring its Pedagogical Significance, Appeal and Application.

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Activating Digital Learning: A Case Study of an Interactive Pre-sessional Online Module

11 events,

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Crafting the Future: Exploring Innovation, Entrepreneurship, and Sustainability in Fashion Education

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Using Behavior Design to Reduce Faculty Stress

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Mirǒurnauts: exploring reflective and creative digital practice to navigate pedagogy, academic identity and professional change in the era of artificial intelligence and spatial computing.

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Crystal Balls & Classrooms: Can We Prepare Students for the Unknown?

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The possibility of things: A teaching case study on addressing global responsibilities in postgraduate education through an interdisciplinary, collaborative, large scale, and blended learning unit.

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Exploring Learning Strategies in a Digital Age

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“Still You Bloom in this Land of No Gardens”: The Black Female Artist in the Age of AI

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A Teaching Case Study: Expanded Life Drawing

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Online Dexterity—Applications for Enhancing Teachers’ and Students’ Competence and Confidence in Online Spaces in Tertiary Art and Design Education

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Authorless Futures: Redefining Authorship. AI, Synthetic Creativity, and the Future of Design.

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Fabricating ‘the skull of Thotsakan’ using virtual reality sculpting

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