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Fabricating ‘the skull of Thotsakan’ using virtual reality sculpting
September 27, 2024 @ 14:15 - 14:45
Global megatrends predict that virtual reality will transform numerous facets of human existence. Sculpting is currently feasible with the aid of this technology. Could the spatial interaction capabilities of virtual reality be advantageous in the context of sculpting? By employing a practice-based methodology, the investigator has constructed a virtual reality sculpting framework in this investigation.
The study aimed to accomplish two goals:
- assess the viability of Medium by Adobe, a virtual reality sculpting software, through a comparative analysis of its tools and traditional clay sculpting; and
- implement the methodology to fabricate a physical sculpture using 3D printing.
The research revealed the following:
- the virtual world’s tools employ a comparable sculpting methodology to their physical counterparts; and
- the investigator produced the skull of Thotsakan, a prominent antagonist in Thai Ramakian epic.
Sculptors can use virtual reality creation tools to gain vantage points while sculpting at any scale and experience an immersive virtual sculpting experience unrestricted by gravity.
Presenter: Gomesh Karnchanapayap, Assistant Professor (Silpakorn University)
Session type: Paper
Time listed is Singapore time.