Keynotes
Andres Colmenares
Co-founder and strategist, IAM
Is the internet a place, a state of mind or a mirror? How is the coevolution of digital technologies and internet cultures influencing the ways the arts and design are defined, experienced and applied? How can we design today, the futures for learning experiences we want to remember 10 years from now? Read more
Stephanie Dinkins
Artist and Professor, Stony Brook University
Artificially intelligent systems are becoming the ubiquitous, unseen arbiters of daily life. As society becomes more reliant on artificial intelligence (AI), many voices are left out of the creation of systems that make both frivolous and consequential decisions about the way we live, make, love, and remember. Read more
Kate Hartman
Artist, Technologist and Educator
How can technology interpret, acknowledge, or extend the human form? And how can objects that live in the bodysphere enhance, inhibit, or mediate our social interactions? In this talk, Kate Hartman will share both solo work as well as collaborative projects from the Social Body Lab, a research and design lab dedicated to body-centric technologies in the social context. Read more
Jason Lewis
Digital media poet, artist, and software designer
As co-directors of Aboriginal Territories in Cyberspace, Jason Edward Lewis and Skawennati make art, invent technologies, write articles, run workshops that teach Indigenous youth how to make video games and machinima (among other things) and generally generate knowledge. In this talk they will describe how their work in the virtual world positively affects the real world. Read more
Skawennati
Partnership Coordinator IIF, Co-Director AbTeC, Artist
As co-directors of Aboriginal Territories in Cyberspace, Jason Edward Lewis and Skawennati make art, invent technologies, write articles, run workshops that teach Indigenous youth how to make video games and machinima (among other things) and generally generate knowledge. In this talk they will describe how their work in the virtual world positively affects the real world. Read more